Wings 2: Aces High

Wings 2: Aces High

North American box art
Developer(s) Malibu Interactive[1]
Publisher(s)
Producer(s) Ken Lobbs[2]
Programmer(s) Steve Hughes[2]
Artist(s) Jeremy Cantor[2]
Steve Thomson[2]
Platform(s) Super Nintendo Entertainment System[1]
Release date(s)
  • JP September 29, 1992[1]
  • EU January 21, 1993
Genre(s) Action[2]
Civilian plane flight simulator[1]
Mode(s) Single-player
Rating(s)
  • ESRB: n/a (not rated)

Wings 2: Aces High (also sold in Britain as Blazing Skies) is the sequel to the Amiga game Wings that takes place during World War I (though the developer is Malibu, rather than Cinemaware). The game originally sold for $54.99 USD in the North American market.[3]

Summary

As the leader of a squadron of American/British warplanes, the player must bomb German buildings viable to Kaiser Wilhelm II's war effort while over the fields of France.[2][3]

Five different pilots are given this difficult task; obtaining status points to improve their perfomance in combat.[4] If any of these pilots fails to complete their appointed mission but survives the actual combat, the end result with be a dishonorable discharge from the military.[2] Sopwith Camels were historically considered to be a shaky plane for pilots, and this makes strafing missions all but impossible to do in the game.[4] If he dies in the line of duty, then the player gets a cemetery scene with the game taking place in the year 1917.[2]

Between bombings, the player must also use guns to blast down German biplanes.[2] Eventually, the player will get to face off with the Red Baron (formally known as Manfred von Richthofen).[2] There is also a cheat code for radar which, unusually, was included in a small section of the manual (although radar was not invented until World War II).[5] The game is controlled using controls that are friendly to most arcade players and a password system can be used for advanced players to gain the ability to join the conflict during any stage.[3]

References