Wings 2: Aces High | |
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North American box art |
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Developer(s) | Malibu Interactive[1] |
Publisher(s) | |
Producer(s) | Ken Lobbs[2] |
Programmer(s) | Steve Hughes[2] |
Artist(s) | Jeremy Cantor[2] Steve Thomson[2] |
Platform(s) | Super Nintendo Entertainment System[1] |
Release date(s) | |
Genre(s) | Action[2] Civilian plane flight simulator[1] |
Mode(s) | Single-player |
Rating(s) |
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Wings 2: Aces High (also sold in Britain as Blazing Skies) is the sequel to the Amiga game Wings that takes place during World War I (though the developer is Malibu, rather than Cinemaware). The game originally sold for $54.99 USD in the North American market.[3]
As the leader of a squadron of American/British warplanes, the player must bomb German buildings viable to Kaiser Wilhelm II's war effort while over the fields of France.[2][3]
Five different pilots are given this difficult task; obtaining status points to improve their perfomance in combat.[4] If any of these pilots fails to complete their appointed mission but survives the actual combat, the end result with be a dishonorable discharge from the military.[2] Sopwith Camels were historically considered to be a shaky plane for pilots, and this makes strafing missions all but impossible to do in the game.[4] If he dies in the line of duty, then the player gets a cemetery scene with the game taking place in the year 1917.[2]
Between bombings, the player must also use guns to blast down German biplanes.[2] Eventually, the player will get to face off with the Red Baron (formally known as Manfred von Richthofen).[2] There is also a cheat code for radar which, unusually, was included in a small section of the manual (although radar was not invented until World War II).[5] The game is controlled using controls that are friendly to most arcade players and a password system can be used for advanced players to gain the ability to join the conflict during any stage.[3]